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Go Home Kelsey – Alpha

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By: Ben Johnson

Description

Go Home Kelsey is a simple 2D platformer I created for my friend Kelsey. The game features her running through the streets of China dodging the romantic advances made by strangers. Since this game is currently in alpha stages, only infinite run mode is available. At the moment there is only one enemy type which behaves like a hazard that must be avoided. The game also features a simple shop which the player can buy upgrades from during gameplay.

 

Controls

  • Space Bar – Jump
  • Left Mouse Button – Attack (when unlocked)

Swarm

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By: Ben Johnson

Description

Swarm is a simple game where a player is trapped in a graveyard with nothing more than a gun, an axe, and an endless horde of spiders to fight. In the game you start with no ammo and must fight with your axe until the spiders begin dropping ammo packs, but beware as the spiders will fight back if you get to close to them. While this game may seem simple, it was designed as a test for using the built in Unity FPS controller with a basic weapon system. Using the scripts created for this program it would be relatively simple to create an FPS game with multiple weapons, ammo types, and abilities. All assets used in this game are not my property and were taken from the Unity store. You can find them all under the free assets sections.

Known Bugs

  • In order to pick up both weapons you must first pick up one, hit q to switch to the empty slot, and the you can pick up the other.
  • Gun is missing a muzzle flash. While it would not be hard to add one, I’ve moved on from this project as it was just a test and I’d rather not continue tweaking it unless it is a major fix.

Controls

  • W, A, S, D – Move player.
  • Q – Switch weapons
  • Mouse – Aim/Look
  • Left Mouse Button – Attack
  • Space – Jump

Images

The Great Rhombicuboctahedron

Description

While in an elementary 3D modeling course I came across this confusing disaster of a polyhedron is called the great rhombicuboctahedron which essentially means “super complex shape that no one will ever use of any sane reason ever”.  For a course assignment I decided to recreate this shape in blender as it seemed to be not only one of the most complicated shapes in art but also that it might have some uses in an RPG game or possibly even an FPS (similar to the cube in Doom 3). While I have no immediate use for this shape I am still hoping that I can either find a way to incorporate it into a game I am working on in a way that makes or that someday someone else will either suggest to me or find a use for this monstrosity.

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Power Pong

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by: Ben Johnson

Description

As a beginning game designer it seems that creating a simple game of Pong is required as a right of passage. In this version of Pong you will battle against a simple AI opponent who will return any shot it can. To help you in your fight against this nefarious AI you can use various power ups that you collect by hitting the ball at them. Powers include the Grow box which widens your paddle, Tea Time which gives stops the ball and allows you to quick move in front of it in emergencies, and the dreaded Orange Shower which fills the screen with distracting oranges. Please note that there is no end to this game, you simply play until you have had enough.

Controls

  • W and S: Moves the paddle up and down respectively.
  • Q: Activate power up.

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The Quest – For the Life Stones

A basic strategy game for 2 players ages 13 and up.

 

Created By:

 

Materials

  • One game board.
  • One deck of printed game cards or a deck of standard poker cards.
    • If you are using poker cards the face cards represent Move Forward Two Spaces (Jack), Move Backward Two Spaces (Queen), Draw Two Item Cards (King), and Empty Backpack (Ace) Artifacts and the numeric cards are Traps whose strength is determined by their numeric value.
  • 2 six-sided dice.
  •  2 player pieces, one black and one white.
  • 14 glass gems.

 

Goal

Be the first explorer to gather 7 legendary stones housed in the temple while gathering Traps and Artifacts to slow down your rival explorer.

Setup

  1. Lay the board down on a flat surface and place all the stones in the Dimensional Vault and the player pieces on the respective starting spaces.
  2. Now that all the game pieces have been placed, you and your opponent decide who will go first with the competition of your choice (dice roll, rock-paper-scissors, etc.)

 

How to Play

During their turn a player will:

  1. Roll both dice.
  2. The player then picks one of the dice and draws that many cards from the deck and places them in their Backpack (hand).
  3. If the player has more than five cards in their Backpack they must discard until they have exactly 5 cards or less.
  4. The player then moves their games piece toward their opponents starting space (the players goal) the number of spaces on the remaining die.
    • If the player lands on a Trap (face down card) they must play one card from their Backpack onto the table and flip the trap face up.
      • If the players card has a lower value than the placed Trap card, they fail to disarm the Trap must move their game piece back to start.
      • If the players card has a higher value than the placed Trap card, both Trap cards are removed from the board.
      • If the placed Trap card was really an Artifact card they must immediately activate it’s effect (see materials for effects if you are using poker cards).
    • If the player lands on an empty space they may place any Trap or Artifact card from their Backpack face down on the space.
    • If the player lands on the same space as their opponent they do not activate any face down Traps and instead battle the opponent. To battle each player places three Trap or Artifact cards face down on the table. The player with the highest sum (Artifacts are 0) wins and stays on the space. THe player with the lowest sum goes back to start and gives their remaining cards to their opponent.
    • If a player has moved onto the opponents starting space (or past it) they collect one blue power stone and return to their starting space.
  5. After a player has finished moving their turn is over.

 

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Tubular

A simple board game for 2 or more players ages 5 and up.

Created By

Materials

  • 1 gameboard (15 x 5 space grid)
  • 35 rock pieces (glass gems)
  • 4 different colored player pieces
  • 1 six-sided die

Goal

Safely navigate your inner tube (player piece) through a dangerous river filled with rapids, rocks, and people who want to push you around.

Setup

  1. Begin setting up the board by laying it out of a flat surface and placing all 4 player pieces at the first 5 square long line. This line is the top of the river and the line on the opposite side of the board is the goal.
  2. After the player pieces are at the top of the board each player takes turns placing rocks anywhere on the like on the board excluding the top line of the river. Rocks cannot be placed on a tile if it completely prevents players from reaching the goal line. After every rock has been placed on the board each player may remove any one rock of their choice.
  3. The board is now completely setup and the game begins starting with the youngest player and moving clockwise.

How to Play

During their turn a player will:

  1. Roll the die
  2. Move their player piece the number of spaces shown on the die in any direction.
    1. Players may not move onto a space with a rock on it.
  3. If the player stops on a space with another player on it they must push the other players game piece one space in any direction.
    1. If the other player is pushed into a rock they Wipe Out and move their game piece off the board next to the line they Wiped Out on. At the start of their next turn they may place their game piece on any space on the line and the immediately end their turn.
  4. After the player has finished moving their turn ends.

After all players have moved, the player closest to the starting line may decide the boards Rapids. To decide the rapids they pick one direction (up, down, left, or right) and push every player piece one space in that direction. If a player is pushed into a rock they will Wipe Out and have to wait until their turn to place their game piece back on the board. If two or more players are tied for the closest to start they must roll the die and the player with the highest number wins control of the Rapids.

The first player to reach the goal line of the board wins the game. For longer games players can move their piece back to the top after reaching the goal and race to be the first to reach the goal 3 or 5 times. If playing a longer game the person who has reached the goal the least and is closed to the starting line controls the Rapids.

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