In an attempt to learn a new character modeling process I began working on this character using instructions provided from my teacher Alex Meyers. While his approach to character modeling is quite different from my own and did not work out perfectly for me, I was pretty satisfied with the resulting character I had created. The character below is based on some reference images I got through a random google search. Besides the initial reference images, I handled the modeling, texturing, and animation on my own. I also followed along with the Boids Particle System tutorial created by “The D-dub Show” to create the goblin horde animation.
Horde Goes to the Beach
Front reference image.
Side reference image.
Front view of the goblin.
The goblins adorable little backside.
A nice artsy view of the goblin. Definitely fibonacci.
The goblins body texture (I’m quite proud of the shorts).
While experimenting with character design ideas for a game I am working on I decided to try a quick design exercise and googled reference images for characters. While filtering through the numerous results I eventually found an interesting pencil sketched charactered that I decided I wanted to reproduce. After downloading the image I immediately began modeling and sculpting until I eventually had a pretty accurate reproduction of the base character. Sadly it was at this point I began modeling the clothing and my fears were realized, I had accidently modeled an anime school girl. Regretfully it was a bit late in the design process to change the character and I was too busy the sketch new clothing for someone elses image (not to mention I am not exactly good a drawing characters) so I pushed on. The both fortunate and unfortunate result is below. This quick exercise in modeling taught me one valuable lesson, make sure you know what you are modeling before you start, otherwise you have a lot of awkward explaining to do when you finish.
School girl reference image. Complements of random Googling.
Front view of the girl next to her reference images.
Side view of the girl next to her reference images.
The locker knight is one of my first prototype characters that I have taken as creating a 2D wrap around. The idea behind this character is that they are a warrior in a post apocalyptic world in which people must recreate weapons and technology given the broken materials they have at hand. In this particular warriors case, they have created a suit of armor for themselves using metal and scraps of cloth reclaimed from a gym. At some point I plan on quickly modeling this character in 3D after I have finished tweaking the armor in a way that looks realistic (for my theme) and allows me to maintain full gender anonymity as I find that an appealing character trait of larger bulwark characters.
This 2D character sprite was created for the Kickstarter game Artizens. The game Artizens is featured around the core idea of allowing players to customize their character in any way possible. In order to help with the initial launch phase of their game I used a traditional Japanese theme when designing this characters armor as I feel many of the less creative or artistic players will be able to use his armor as a launching point for designing their own characters.