Tag Archives: Childrens Game

Updates For Spider Swarm

Play!

By: Ben Johnson

Description

In preparation for creating my first video game trailer, I have updated some of the visual aspects for Spider Swarm to hopefully produce a better video without lying about the gameplay. While I am sure it would  have been much easier to just take the environment models and use Blender to make a full CGI trailer like many games do now a days, it felt a lot like lying to me if the footage show was not something you could actually expect to happen in gameplay. As a gamer I personally hate when games try to pull this cheap trick of not showing you what the real game is and instead just glossing it over with something mildly related. Hopefully with these updates I will be able to create a fun an interesting demo trailer to post here in the coming weeks. Thankfully most of the visual changes we possible due to the animations that came pre-made for the fantasy spider model in the Unity asset store.

 

Change Log

  • Added a basic muzzle flash for the rifle.
  • When spawning enemies burst out of the ground.
  • When dying enemies sink back into the ground after their death animation is finished.
  • Enemies now have hit animations (2 unique ones) and hit sound effects (2 unique ones).
  • Enemies now have an additional death animation and more death sound effects.
  • Enemies now have an additional attack animation and more attack sound effects.
  • Rest period now has a count down timer to keep player ready for incoming spiders.
  • Spiders are a little less likely to climb on top of each other in large numbers.
  • Spiders now use a third spawn zone.
  • Spiders now spawn in smaller groups rather than all at once per wave.
  • Added small ammo pack in the beginning of the scene.
  • Axe now uses a sound effect when swung.
  • Attacks no longer loop instantly, they now wait for their animation/sound to finish before looping.
  • Added different music for both battling and resting. Note that the battling music is from the video game Pain Killer and is not mine.
  • Lowered player max hp to 200 as the rifle makes things too easy for 500.
  • Lowered ammo boost from ammo boxes to only grant 15 shots.

 

Controls

  • W, A, S, D – Move player.
  • Q – Switch weapons
  • Mouse – Aim/Look
  • Left Mouse Button – Attack
  • Space – Jump

Power Pong

Play!

by: Ben Johnson

Description

As a beginning game designer it seems that creating a simple game of Pong is required as a right of passage. In this version of Pong you will battle against a simple AI opponent who will return any shot it can. To help you in your fight against this nefarious AI you can use various power ups that you collect by hitting the ball at them. Powers include the Grow box which widens your paddle, Tea Time which gives stops the ball and allows you to quick move in front of it in emergencies, and the dreaded Orange Shower which fills the screen with distracting oranges. Please note that there is no end to this game, you simply play until you have had enough.

Controls

  • W and S: Moves the paddle up and down respectively.
  • Q: Activate power up.

Images

The Quest – For the Life Stones

A basic strategy game for 2 players ages 13 and up.

 

Created By:

 

Materials

  • One game board.
  • One deck of printed game cards or a deck of standard poker cards.
    • If you are using poker cards the face cards represent Move Forward Two Spaces (Jack), Move Backward Two Spaces (Queen), Draw Two Item Cards (King), and Empty Backpack (Ace) Artifacts and the numeric cards are Traps whose strength is determined by their numeric value.
  • 2 six-sided dice.
  •  2 player pieces, one black and one white.
  • 14 glass gems.

 

Goal

Be the first explorer to gather 7 legendary stones housed in the temple while gathering Traps and Artifacts to slow down your rival explorer.

Setup

  1. Lay the board down on a flat surface and place all the stones in the Dimensional Vault and the player pieces on the respective starting spaces.
  2. Now that all the game pieces have been placed, you and your opponent decide who will go first with the competition of your choice (dice roll, rock-paper-scissors, etc.)

 

How to Play

During their turn a player will:

  1. Roll both dice.
  2. The player then picks one of the dice and draws that many cards from the deck and places them in their Backpack (hand).
  3. If the player has more than five cards in their Backpack they must discard until they have exactly 5 cards or less.
  4. The player then moves their games piece toward their opponents starting space (the players goal) the number of spaces on the remaining die.
    • If the player lands on a Trap (face down card) they must play one card from their Backpack onto the table and flip the trap face up.
      • If the players card has a lower value than the placed Trap card, they fail to disarm the Trap must move their game piece back to start.
      • If the players card has a higher value than the placed Trap card, both Trap cards are removed from the board.
      • If the placed Trap card was really an Artifact card they must immediately activate it’s effect (see materials for effects if you are using poker cards).
    • If the player lands on an empty space they may place any Trap or Artifact card from their Backpack face down on the space.
    • If the player lands on the same space as their opponent they do not activate any face down Traps and instead battle the opponent. To battle each player places three Trap or Artifact cards face down on the table. The player with the highest sum (Artifacts are 0) wins and stays on the space. THe player with the lowest sum goes back to start and gives their remaining cards to their opponent.
    • If a player has moved onto the opponents starting space (or past it) they collect one blue power stone and return to their starting space.
  5. After a player has finished moving their turn is over.

 

Images

Tubular

A simple board game for 2 or more players ages 5 and up.

Created By

Materials

  • 1 gameboard (15 x 5 space grid)
  • 35 rock pieces (glass gems)
  • 4 different colored player pieces
  • 1 six-sided die

Goal

Safely navigate your inner tube (player piece) through a dangerous river filled with rapids, rocks, and people who want to push you around.

Setup

  1. Begin setting up the board by laying it out of a flat surface and placing all 4 player pieces at the first 5 square long line. This line is the top of the river and the line on the opposite side of the board is the goal.
  2. After the player pieces are at the top of the board each player takes turns placing rocks anywhere on the like on the board excluding the top line of the river. Rocks cannot be placed on a tile if it completely prevents players from reaching the goal line. After every rock has been placed on the board each player may remove any one rock of their choice.
  3. The board is now completely setup and the game begins starting with the youngest player and moving clockwise.

How to Play

During their turn a player will:

  1. Roll the die
  2. Move their player piece the number of spaces shown on the die in any direction.
    1. Players may not move onto a space with a rock on it.
  3. If the player stops on a space with another player on it they must push the other players game piece one space in any direction.
    1. If the other player is pushed into a rock they Wipe Out and move their game piece off the board next to the line they Wiped Out on. At the start of their next turn they may place their game piece on any space on the line and the immediately end their turn.
  4. After the player has finished moving their turn ends.

After all players have moved, the player closest to the starting line may decide the boards Rapids. To decide the rapids they pick one direction (up, down, left, or right) and push every player piece one space in that direction. If a player is pushed into a rock they will Wipe Out and have to wait until their turn to place their game piece back on the board. If two or more players are tied for the closest to start they must roll the die and the player with the highest number wins control of the Rapids.

The first player to reach the goal line of the board wins the game. For longer games players can move their piece back to the top after reaching the goal and race to be the first to reach the goal 3 or 5 times. If playing a longer game the person who has reached the goal the least and is closed to the starting line controls the Rapids.

Images